000000 max. Reset. While it might seem like you stabbed the Medic, they actually. dem files the game will appear to be choppy. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. 71. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. There's a section called Shadows. Team Fortress 2. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. Thanks for 1k views and helping me to understand Backtracking more!now almost 6k what th. 4, when I have 1 and 0. Also on LAN of course. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. rip. 033, with both using cl_interp_ratio 1. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. A moderate, consistent framerate is much more. 0152; cl_interp_ratio 1 While playing hitscan classes like scout or sniper: cl_interp 0. Also keep a backup of your old and current config files. Qucik and simple. 0303 on bad connections = . this is just you Reply. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. 1" ) min. Typically my frames drop and my lerp goes into yellow or flashing yellow each time I checked it in game. 2 or something like that, and it reduces a lot of lag. "r_drawviewmodel": Enables or disables the player's weapon model. they're only still laggy/low fps if you don't use the default cl_interp (0. cl_interp . cl_interp_ratio and cl_interp have no interaction beyond that. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. If you still have trouble, go back to defaults. 01 then for every single hitscan class (i. Automatically enabling damage numbers (which. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. Idk I just got this off of a youtube video. doll Jun 7, 2020 @ 2:57pm. Scripting is the use of configuration files (. I said to them that this was a case of cl_interp abuse. Cl_interp 5 spy. If you're experiencing trouble, use this. I set my cl_cmdrate 0 and in pubs or community servers (like Uncletopia EU) I get 1-20 ping But i'm not sure if it is a good thing or bad thing, Can someone enlighten me with this? edit : here's my autoexec, at least what's related about this cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 0There is a small problem in TF2 and maybe other games. After nine years in development, hopefully it was worth the wait. 033 for hitscan. cl_interp . if you're using wifi your. mastercoms cl_interp_ratio = 2. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. cl_interp_all is a console variable available in all Source games. 014/2 = 0. #14. Once cl_smooth 1 is set, the STV or . cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. For example, cl_interp 0. use ethernet. The internet speed is not my problem, the game's settings are. 1/66=0. 5" would fail to get the stab. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. Comments. notzkah. If cl_interp_ratio = 0, client considers 0, server considers 1. Once cl_smooth 1 is set, the STV or . However, there's usually a 0. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. limit your ping when searching for casual games. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. cl_updaterate "101" // Number of packets per second you are requesting from the server. Type into console cl_interp 0 for projectiles and use 0. 0152 and hitscan should use cl_interp 0. ago. It's a yes and no, simply hitreg and collision in. 5 is the actual max btw, setting it. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. 0 Frags – +. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. Members Online • AAAAAAA_AA . You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. 1. Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. sponso. If you have cl_smooth 0 while watching STVs or . 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. for lerp 0 type cl_interp 0 + cl_updaterate 65500 for lerp 10 type cl_interp 0. with no value. It is often used in conjunction with auto-backstab, which is actually cheating . What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. I am pretty sure this 0. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. notmartin777 •. 1" to cl_interp "0". Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Go into your C:Program FilesSteamSteamappsCommon]Team Fortress 2 fcustomMy Custom Stuffcfg folder (Or create all missing folders) 2. Once cl_smooth 1 is set, the STV or . cl_cmdrate 66. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. GitHub Gist: instantly share code, notes, and snippets. cl_interp 0 cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. By default, Source games are tuned for an updaterate of 20 packets per second. 1 seconds, which derives from the default cl_updaterate 20. . Reply. TF2 Fake Lag in Pubs? Recently, I was playing on a Degroot Keep server and I came across a spy with over 60 pts. 2. 034 cl_smooth 0 cl_smoothtime 0. Default is 0. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. The Specific Changes Include: Changing the default interp from cl_interp "0. This looks like a interp configuration problem. Keep in. "More recent Source games have the cl_interp_ratio cvar. Source: I changed the interp value to see if there was a difference - high interp gets. Nil. Idk how it works and how the server decides this but that’s just that. CS does not have extrapolation disabled. 5 is too inconsistent. I'll add that I play mostly on casual servers and i have very good internet in case that helps. < >Apologies for the weird glitches, obs really doesn't like recording tf2 directly for some reason, will have to fix later. . This bug can cause the game to register shots incorrectly. . Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. 2016-10-22 06:52. Sniper. Just the way I like it :3 Anyhow, in this video I show you how to get 15. // #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. Here are my settings:Interp. 0152 hitscan = . 0078125. Always round down, so cl_interp_ratio is preferred. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). org launches tf2pickup. cl_interp . This is the exact description you get in the console when you type cl_interp. Set cl_interp_ratio to 2. Most popular values are 1 (equal to cl_interp 0. #3. The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. That being said of course a lower interp setting makes them fire quicker. 2014-06-22 01:59. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). In short, no; the current state of tf2 mods in a competitive. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. • 9 mo. . Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). rate 97000. Put your launch options in there like so: (Part after the interp_ratio are examples) -cl_interp_ratio 1 -windowed -noborder -full -dxlevel 90. //alias net_normal "cl_interp 0. Colocar em Habilitado e vai em baixo. arcfox72 • 6 yr. people wanting Heavy update. What should Cl_interp be set to TF2? cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of. 07-18-2020 , 18:27 [TF2] Fix cl_interp exploit. Example: Type "r_drawviewmodel 0" in the console to disable the weapon model. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. and cl_interp just put 0. // good connection: //. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. This is the time between every packet of data. No hidden fees. 033000 #9. . Create a text file named Protect. 7 раз в секунду, в то время как. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. This video shows what someone who's. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . cl_interp_ratio 2 means that the client delays two updates. If you have cl_smooth 0 while watching STVs or . . cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. 01 for lerp 20 type cl_interp 0. Dewa Nov 2,. ago. But because your antivirus scans every file on your computer, you can lose a lot of performance. cfg. type. 2, etc]Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. yes, spy SHOULD be forced to endure a lot to get into backstab position. Keep in. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit. This means setting cl_interp 0. "0. replace <number> with 0. Community News tf2pickup. ago. // choice, try both and see which is better for you. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". if its still bad then. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. ago. Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. 050 **Step 3: Create your autoexec file. 05 This config will help with. cl_interp_ratio 1. = x) next to your current settings. I'm not a mod but r/TF2 and r/TF2fashionadvice. engie's anger allows him. Try saving these values in your config. 2020-12-16 05:02. 15 cl_cmdrate 66 net_splitpacket_maxrate 50000 net_chokeloop 1 net_udp_rcvbuf 131072 net_splitrate 1 net_queued_packet_thread 1cl_interp 0. cl_interp 0. It will usually have (def. 033 into that respective class' cfg folder. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. I advise to try the least value (0) and gradually increase it if you meet any problems. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 5 // Use an interp timing that accounts for occasional snapshot interval drops. 031" 弹道参数最优选择 cl_interp_ratio "1". TF2 looks at 2 numbers and chooses whichever value is higher. 01 cl_updaterate 66 rate 60000. 0152. Also I think I screwed around with it and I think I screwed something up, so I would like to know the default value of it, or what should I set it…i’m playing with 100-120 ping on eu servers and i need any help with net config my current net config cl_cmdrate 66 cl_interp 0. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. When you open the game next, you can press ~ at any time to open the console. cl. . How to install. 6 replies #8Mannco. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. 5, which is the max) what you see ISN'T what the server sees. if youve already done this and somethings wrong, it might just be something as simple as high ping. Additional context my internet is so bad my game extrapolates even with 45 ms lerp. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. 1" ) min. . IAmAGermanShepherd. Yup. , is an advantage to players who knows how to use the console. 000 but the server has temporarily restricted it to 0. the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. 0. Therefore, your cl_interp setting is incorrect. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. 01 cl_updaterate 66 // The tricks to get 1. 033 interp sets the delay to 33ms. if you want to see the default of a command open the console and just type the command. if you want to see the default of a command open the console and just type the command. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. Demoman. cl_interp_ratio. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Setting plain interp to 0 will use the lowest value based on your rate settings. cl_interp 0. // choice, try both and see which is better for you. 0152. changing your interp to a high number only makes you worse at spy. // This is hitscan cl_interp 0. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. In Team Fortress 2, there is a well known exploit that is commonly used to make it easier facestabbing players. That is not cl_interp. cl_interp 0. When set to a nonzero value, the old behavior is run, where every networked entity is. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. #11 millc0r. 015625 (16~ ms) on 128 tick and 0. tf2-settings. These are the only clips I could get with cl_interp 5, and t. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. Copy link Jofre-Problem commented Dec 4, 2021. cl_interp . There is a small problem in TF2 and maybe other games. Esto almacena dos actualizaciones y ayuda a los clientes que pueden perder regularmente más de un paquete. If 2 Spies backstab at the same time, the "cl_interp 0. and if you use values for 0 lerp: cl_interp 0 cl_interp_ratio 1 cl_updaterate 100000. 1 To test that these settings have worked type net_graph 1 in console and it should look something like this: You can only change all the settings in spectator mode or in the tf2 menu. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. I think that it's important to get more people into spy and hopefull. 0152 and setting the others the most consistent way. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. i’m not a spy but i was told it does something funny if i screw with cl interp. Copy and paste the code into your autoexec. // "Soft" settings (hitreg oriented) //alias. Forums » TF2 Customisation & Support » cl_interp settings. fatlaced. 0. 06), but any lower and the commons will be more and more choppy the lower you go. По этому она подождет еще два тика. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee. pstjames Jun 11, 2020 @ 7:56pm. Scout Class Tips for TF2To fix it, set cl_interp, to zero and it should default to the lowest possible value. 0152 for projectile and 0. You would do this by typing the command: cl_updaterate "" Bingo. So I was playing TF2 in a casual match with a cl_interp abusing spy. 0. 1. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. cl_interp "0" // Interpolate x seconds from game (0. cl_interp 0 //interpolation in ms. 0. 033 if you prefer hitscan, as these are the. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1 cl_pred_optimize 2 Windows optimizations. i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. Click Low (it was previously on safe) Scroll down and download THE CUSTOMISATION FILES. low ping-cl_interp 0 cl_interp_ratio 1. Сервера Team Fortress 2 (без специальных модов) генерируют состояние игрового мира 66. 0303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 cl_smooth 0 cl_smoothtime 0. GitHub Gist: instantly share code, notes, and snippets. 0333 or cl_interp 0. A. #3. Firstly, try. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. 2 lerp. What? How the hell is changing settings that some players NEED to change to play the game cheating? Articrus Spy • 3 yr. 035 (0. 033Possible think you phased through players, such as in a narrow space. Open the file and add these lines to it. • 4 yr. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. cl_updaterate 66 //packets from server each sec. what setting would i need to change? Use these cl_cmdrate 100 cl_updaterate 100 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. TF. In your case, that's 1 / 67, or . No long-term contract. From what i understand, you shouldnt be using cl_interp_ratio and cl_interp at the same time. I said to them that this was a case of cl_interp abuse. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. Thanks for the reply. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. This guide ended up being a lot longer than I anticipated and if you managed to read up until here you should now have a better understanding of how the TF2 network related cvars work and what they should be set at for your connection. I was watching one of Star's videos and he mentioned that changing the cl_interp value to 0. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. cfg","path":"config/mastercomfig/cfg/comfig/comfig. If you're experiencing trouble, use this. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. 0325. Impossible. . 4ms lerp are placebo you're still forced to . This is the most used interp setting for scouts in competitive TF2 (some give a slight buffer above that, so cl_interp . fatlaced. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. That or you use magic: googleActual Info:me bro, mm use ratio 2. The worse part of it all is the delay between your actions and the server. cl_interp 0. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. I know it's akchyually cl_inter 0. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. Bucake i think the workaround was making a cfg file with the line cl_crosshair_file "" in it, and then execing the file in your bind/alias. 035 or so). He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. txt and type in autoexec. cl_interp_ratio 1. 4, when I have 1 and 0. org launches tf2pickup. 2. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. Same goes for other classes, but much more noticable. If you're not willing to make the. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. What’s your cl_interp on? I've tried a bunch of different ones it's 0. Team Fortress 2 2007 Browse game Gaming Browse all gaming It’s cable reimagined No DVR space limits. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. 062 //cl_interp_ratio 1 //cl_lagcompensation 1setting your interp lower would help and low ping would too but tf2 will always be janky so. 1 is pretty safe. I am pretty sure this 0. cl_interp 0 is a terrible idea. cl_interp_ratio acts as a multiplier. . how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. I just feel strange to change the cl_interp everytime I open TF2. I find that a good all around interp is 30-33.